Trench Decay: Best Class for Your Squad
Match Medic, Quartermaster, Engineer, and combat specialists to the squad job you want, rather than buying a class only for its rank.
Choose your best Trench Decay class by the job you want to perform: Medic for recovery, Quartermaster for supplies, Engineer for structures, or Marksman for rifle-focused combat. A class that fits your regular actions is more useful than a high-ranked role you keep forgetting to use.
This related gameplay video provides context for the campaign and equipment decisions below.
Choose Medic when the squad keeps losing players
Medic's identity is healing, reviving, and Decay cleansing. If teammates can deal damage but repeatedly go down, recovery is a useful contribution. Position yourself where you can reach the squad instead of chasing a distant fight while the players you could help are behind you.
That is a support recommendation, not a claim that a Medic can undo every bad push. The team still needs room and time to recover. Choose the role because you want to preserve the group through difficult encounters, not because the name promises an effortless campaign.
| Player priority | Class to consider | Contribution |
|---|---|---|
| Recover teammates | Medic | Healing, reviving, and Decay cleansing. |
| Maintain supplies | Quartermaster | Ammunition, weapons, and inventory support. |
| Build defenses | Engineer | Structures and fortifications. |
| Handle rifle combat | Marksman | Rifles and reconnaissance. |
| Block incoming pressure | Defender | Drawing attacks and blocking damage. |
Choose Quartermaster when your job is keeping guns working
Quartermaster deals with ammunition, weapons, inventory space, and trait rerolling. It suits a player who likes handling supply decisions while the rest of the squad focuses on combat. Think about what the group is running short of before committing resources to another weapon change.
This role is different from Medic even though both support other players. Ammunition can keep a useful gun in the fight; it does not replace healing a downed teammate. Choose the support problem you want to own rather than treating both classes as interchangeable.
Use a specialist when the session gives it a real job
Engineer favors fortifications. Marksman favors rifles and reconnaissance, Defender favors blocking and drawing attacks, and Sapper favors melee and movement. Enlisted remains a loot-running and survival option instead of a class you must immediately replace.
Match the choice to the session. Engineer is easier to justify when building matters; a rifle-focused player has a clearer reason to choose Marksman. Do not buy a new role merely to follow someone else's favorite class if its actions do not fit how you intend to help.
Class-choice questions
Is there one best class for every player?
No. This guide recommends a role by the task you want to handle, while the class tier list gives a general squad ordering.
Should a beginner abandon Enlisted immediately?
No. A useful starter role is enough to learn what you enjoy before choosing a specialization.
What makes support classes different?
Medic restores the squad; Quartermaster sustains supplies. Choose the weakness your team needs addressed.